Nobody wanted to go back home,” jokes Harada-san. “It was so much fun to work in 1990s because it was a period full of discovery. Pressure must have been huge for Harada-san and his team, but any discussions they have when reminiscing about those times focus on the excitement. Kutaragi, then SCE president, who invented PlayStation.” Yamada was one of the programmers in Namco, and he was a true genius in the 1980s and ’90s,” recalls Harada-san fondly. Thankfully, among the members of the Tekken team that remained at Namco was Masanori Yamada. “When we created Tekken 3, we decided to completely fix the fighting game engine from scratch, change all the characters, and start as new series.” I will make it possible to catch up and overtake other fighting games’,” Harada-san remembers. “I continuously said, ‘Please do what I say. He was listened to, owing to the sales award he received during his first year from Namco president, Mr. I became the very first Game Director in the industry.” Then, I created the strangely named position, Game Director, and took that position for myself. Numerous people left the company, and the office was very quiet. “At that time, Japanese game companies scrambled for developers in the industry, and many from Tekken project left Namco. “The big ‘accident’ happened while developing Tekken 2,” Harada-san explains. The exit of the Tekken old guard, and Katsuhiro Harada’s pitch for Tekken 3 This is also a story about the people that celebrated Tekken 3. To celebrate the arrival of Tekken 7, we caught up with Game Director Katsuhiro Harada who reminded us of the special place in time that Tekken 3 occupied while speaking of the talented artists involved. It became a tool that forged rivalries and friendships across the world, tapping into scintillating energies of youth entertainment and fashions that were becoming global. However, the lavish home version represented something much bigger. Sure, it rode the waves created by two predecessors that had helped shape the success of PlayStation, and made its debut a year earlier in those dimly-lit arcades. Namco’s Tekken 3 was more than a fighting game. It’s hard to imagine the late 1990s without the many faces of PlayStation. Inside of four short years it was being tagged as a phenomenon. In 1998, PlayStation had become more than a gaming console.
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